A blog that no one should ever read. Ever. Seriously. Nothing to see here, move along.
Sunday, April 15, 2018
Supportive listener (as best I can be)
I just got back from renewing my membership at the MaxFun Drive. Technically speaking, I missed the deadline for the annual drive, but, you know: supporting the artists you love listening to doesn’t actually have a deadline. You can do it any time you like. If you too love MaximumFun shows like Judge John Hodgman or The Adventure Zone, why not go toss them a few bucks? $5 per month is nothing. I can’t even eat a meal at McDonald’s for that any more. Why wouldn’t I be willing to give a measly five bucks to keep the good folks at MaxFun “artist owned and listener supported,” as their motto says? Well, dammit, I am willing, and you should be too.
Anyhow, that’s all I have to say for this week. Hopefully more exciting topics next week.
Sunday, April 8, 2018
Numeric Princess
[While this is not technically part of my series on my music mixes, you still might benefit from reading the series list (for definitions of terms), and/or the introduction (for general background.]
My smallest human child just had a birthday, as I mentioned last week. I may have also mentioned that, of all my children, she is the one who most shares my love of music. Like me, she loves nearly all kinds of music, and she even likes some that I don’t care for. Like, say, music from Disney movies, and in particular Disney princess movies. Now, it is practically a cliché at this point to have a little girl who’s obsessed with singing the songs from Frozen, and my kid is not really bucking that trend. But she’s also perfectly happy to sing songs by Ariel, or Tiana, or Snow White, or Moana. So The Mother suggested that I make her a Disney princess mix.
Obviously I resisted this suggestion. There are two broad classes of music that I really can’t stand: country and opera. And as far as I’m concerned “opera” encompasses light opera (e.g. Gilbert and Sullivan), and, of course, Broadway show tunes. I don’t care for musicals, and that includes Disney musicals, because they consist of hideously annoying show tunes, and I hate those. Like, a lot.
And, here’s the thing: if I’m going to make a mix, I’m going to do it right. And, as part of making a mix, I listen to the music over and over again, choosing the perfect songs, trying to determine the best order, sometimes making decisions about how much space to place between the tracks, and so forth. And, here’s a batch of music that I really don’t want to listen to even once, much less over and over again.
But, hey: I love my baby girl, right? Yeah, I must ...
So here is a mix of Disney princess songs. I learned ever so much about Disney princesses while doing this. For instance, did you know that there are 11 “official” Disney princesses? And that there are rules for qualification to that august institution? Of course, there are 4 princesses who conform to the rules but aren’t princesses—
But, I say: screw the rules. By my reckoning, Alice and Maid Marian and Elena of Avalor and Mary Poppins should each be considered the princess of her story. Plus their music is cooler than those “official” princesses. So I’ve included one song each from the 11 official princesses, plus a song from 3 of the 4 non-official princesses,2 plus the 4 extras mentioned above, and I threw in Megara from Hercules for good measure (primarily because she also has a fairly cool song, and this mix was crying out for hip).3 So that’s a total of 19 songs by strong Disney female characters, presented here for your consideration. Well, really they’re for my daughter. But you can enjoy them as well.
Let’s start with the list this time. For each song, I’ve actually credited the character, which makes sense for my little girl. However, I didn’t want to completely ignore the talented women who provided the vocals, so I put their names in as extra notes. Note that in a couple of cases, the songs are duets (typically with the “prince” figure), or even larger ensemble pieces. Also note that there is actually one voice actor who was not just one, but actually two Disney princesses: Lea Salonga is both Jasmine and Mulan.4 Finally, note that every selection here is a single: there is no way in hell I’m tossing you a link to an entire album of Disney music.
[Fairy Tales Can Come True]
“Part of Your World” by Ariel {Jodi Benson} [Single]
“A Dream Is a Wish Your Heart Makes” by Cinderella (with animals) {Ilene Woods} [Single]
“A Whole New World” by Jasmine (with Aladdin) {Lea Salonga & Brad Kane} [Single]
“Reflection” by Mulan {Lea Salonga} [Single]
“For the First Time in Forever” by Anna (with Elsa) {Kristen Bell & Idina Menzel} [Single]
“Belle” by Belle (with townspeople) {Paige O'Hara & Richard White & Chorus—
“I Won't Say (I'm in Love)” by Megara (with the Muses) {Susan Egan} [Single]
“Once Upon a Dream” by Aurora (with Prince Philip) {Mary Costa & Bill Shirley & Chorus—
“Colours of the Wind” by Pocohontas {Judy Kuhn} [Single]
“When Will My Life Begin” by Rapunzel {Mandy Moore} [Single]
“Love” by Maid Marian {Nancy Adams} [Single]
“A Spoonful of Sugar” by Mary Poppins {Julie Andrews} [Single]
“How Far I'll Go” by Moana {Auli'i Cravalho} [Single]
“Almost There” by Tiana {Anika Noni Rose} [Single]
“Let It Go” by Elsa {Idina Menzel} [Single]
“Noble Maiden Fair (A Mhaighdean Bhan Uasal)” by Merida (accompanying Queen Elinor) {Emma Thompson and Peigi Barker} [Single]
“Pay Attention / In a World of My Own” by Alice {Kathryn Beaumont} [Single]
“With a Smile and a Song” by Snow White {Adriana Caselotti} [Single]
“The Right Thing to Do” by Elena of Avalor (with Esteban) {Aimee Carrero & Christian Lanz} [Single]5
Since several of the princesses offered a few different choices, I also ended up learning a lot about the different types of Disney princess songs.6 Typically the opening song is an introduction, which sets the scene for the audience and lays out the situation so everyone’s on the same page. Then there’s generally an “I Want” song: this is where the main character (nearly always the princess7) sings longingly about all she doesn’t (yet) have. Often the “I Want” song is the best choice for a princess: they’re terribly popular, they’re nearly always solos, and they tend to feature strong vocal performances that make them memorable to young girls. The classic examples of an “I Want” song to be found on this mix are “Part of Your World” by Ariel, “A Dream Is a Wish Your Heart Makes” by Cinderalla, “When Will My Life Begin” by Rapunzel (from Tangled), “How Far I’ll Go” by Moana, and “Reflection” by Mulan.
The absolute best “I Want” song of all time (at least in terms of Disney princesses), though, has to go to Tiana, for “Almost There.” Now, the songs from The Princess and the Frog are just better than other Disney songs in general, and that’s because they’re not really show tunes: they’re much jazzier, which makes them far more palatable (at least in my book). But “Almost There” is particularly notable in another way: even in the modern era, most “I Want” songs are fairly passive—
I remember Daddy told me:
Fairy tales can come true.
But you gotta make ’em happen—
It all depends on you.
This is absolutely the sort of message I want for my daughter. Contrast that with the sappy “I Want” song from Snow White: “Someday My Prince Will Come.” Okay, it was 1937, sure. But still: oh, my life will be so much better as soon as a big, strong man comes and sweeps me off my feet? Puh-lease. This song also embodies another type of song that I completely made up myself after sifting through dozens and dozens of princess songs: the “Ain’t He Dreamy?” song. “Someday My Prince Will Come” is probably the worst offender in that camp, but “So This Is Love” (from Cinderella) is pretty bad too. For that matter, “Something There” (from Beauty and the Beast) drifts dangerously close to this territory.
Beauty and the Beast was problematic in several ways, actually. The super-popular song is of course “Beauty and the Beast” (a.k.a. the “tale as old as time” song), but Belle doesn’t sing in it—
Similarly, for Snow White, I just went with the one I could tolerate the easiest: “With a Smile and a Song,” which is nothing to write home about, but at least it doesn’t offend my sensibilities as a father. Aurora (a.k.a. Sleeping Beauty) is also problematic (for many of the same reasons), but I settled on “Once Upon a Dream,” which, while it does feature the charming prince and consequently verges on “Ain’t He Dreamy?” territory, has the twin virtues of being a) less sappy than “I Wonder” and b) short.
At least those older moves offer lots of choices, so I could throw out the really awful ones. Jasmine, of course, has the opposite problem: there just aren’t any good choices other than “A Whole New World,” which also features Aladdin. But it’s fine. More problematic still was Merida, who just plain doesn’t sing at all. But the fact of the matter is that Brave is the best of the princess movies,8 and Merida is actually one of the official princesses, so I didn’t want her to go unrepresented. So I’m cheating a bit, but there’s a flashback scene in which Queen Elinor sings a comforting song to toddler Merida. It only lasts about 12 seconds in the movie, but the soundtrack has the full version, and, most importantly, Merida sings along with her mother at the end of the song, so technically it counts as a princess song. Yeah, I know: I’m reaching.
Anna and Elsa, of course, were never really in question: “For the First Time in Forever” and “Let It Go” are the songs from Frozen, and, as much I may personally dislike them, I was sort of stuck with them. Since there are two princesses in Frozen, I felt justified in including two songs from it; “Let It Go” is unquestionably Elsa’s song, and, while Elsa does sing a bit on “For the First Time in Forever,” I think most people would agree that it’s really Anna’s song. I consider it an “I Want” song, personally, although I’ve read that some people think the one about building a snowman should be considered the “I Want” song for Frozen. But, hey: this one includes the incredible line “don’t know if I’m elated or gassy,” which is by far the best line spoken by a Disney princess, like, ever. “Let It Go” I’m just plain sick of, like pretty much the entire rest of the universe.
“Colours of the Wind” is the least worst of a bad bunch for Pocohontas. “In a World of My Own” is a fun little ditty from Alice in Wonderland. “I Won’t Say (I’m in Love)” is actually a pretty good song from “tough chick” Megara. And, while “Love” by Maid Marian certainly does border on “Ain’t He Dreamy?” territory, it has the advantage of being a really pretty song (and it’s also short, so it doesn’t wear out its welcome).
The “princesses” who didn’t make the cut: Jane (from Tarzan) doesn’t sing anything. Esmerelda (from The Hunchback of Notre Dame) only sings “God Helps the Outcasts,” which ... no. Just no. Nala (from Lion King) isn’t considered a princess because she’s not human; I wouldn’t hold that against her, but there’s no good song choices there. And Kida (from Atlantis) only fails the princess test for the absolute worst reason: her movie wasn’t a commercial success (yep, that’s an actual official Disney princess rule). But she also doesn’t sing anything. No doubt the crazy Disney people think Atlantis failed because it wasn’t a musical. Naturally that only made me like it better. But oh well.
That just leaves us with two tracks. In the case of Mary Poppins, I know that I’m really stretching the definition of “princess” here. But I offer a few mitigating counterpoints. Firstly, the original Mary Poppins has, hands-down, the largest collection of non-vomit-inducing songs of any Disney musical ever. Pretty much every song in that movie rocks. Secondly, “not animated” is a terrible reason why you can’t be a princess (second only to “not commercially successful”). But, in the end, what it really comes down to is that the Ultimate Disney Princess CD has “Spoonful of Sugar” on it, and, dammit, that’s just a fun song. Also a good message about cleaning up your room and whatnot. What kind of father would I be to leave that one out?
Finally, the third worst reason to bar entry to the Disney princess club is that you’re a character from a TV show rather than a movie.9 Elena of Avalor is a princess from the Disney TV show of the same name, and there’s a song in every episode, and they’re actually good songs (well, most of the time). Elena is not always the singer, so my choices aren’t as broad as they might be, but still there’s several good options. I went with “The Right Thing to Do,” despite the fact that it’s a duet, because it’s got a little bit of a rap/hip-hop vibe that provides some much-needed (in my opinion) musical diversity for this mix. Doesn’t make a bad closer for the volume either.
So that’s our Disney princess mix, volume I. Will there ever be a volume II? Probably not—
__________
1 Fun fact: I’m pretty sure I saw both of these in the theater. Sleeping Beauty was originally released before I was born, of course, but Disney films have a tendency to be rereleased regularly, and SB hit the screens again in 1970. I would have been only 4 or so, but I do have a very vague recollection of seeing that big black dragon up on the big screen, at least. Sword in the Stone came back around in ‘72 and that one I remember very clearly.
2 Although Disney ended up with the rights to Anastasia when it bought Fox a few months ago, I’m still a little iffy on the whole idea of thinking of Anya as a Disney property.
3 Also, a lot of these songs are very short. Even with 19 tracks, this mix is still just under an hour, which makes it the shortest mix I’ve ever produced.
4 The talented Ms. Salonga was born in the Philippines, in case you were wondering.
5 Few of the Elena of Avalor songs have been officially released, which is a shame, because they’re generally pretty good, as Disney princess songs go. This one is only available on YouTube as far as I know.
6 Actually, I gather they’re just the general types of songs in any musical.
7 Nearly always. Of the official princesses, only Jasmine is not the protagonist of her story—
8 Most likely the lack of singing is a strong reason for my opinion on that score.
9 Closely followed by: you’re a character from a movie, but it’s a sequel. Who makes these rules anyway?
Sunday, April 1, 2018
End of another birthday season
When I announced the new blog schedule, I had hoped that I wouldn’t have any occasion to do a “short post week” twice in a row. However, I suppose I failed to account for the March birthday season. So we’re busy surviving another birthday weekend—
Funny story: Friday night she apparently discovered that Toys R Us was “shutting down forever!” So, despite the fact that she probably can’t even remember the last time she went to one, we were required to go on Saturday afternoon. (Extra fun fact: if you followed the link about birthday weekends, you’ll notice that I covered her trip to Toys R Us/Babies R Us—
But, overall, a happy birthday weekend for the littlest one, I believe, and we’ll shoot for a longer post next week. Perhaps I’ll even combine a little family news with music news and share the Disney princess mix I concocted for her birthday. Till then.
Sunday, March 25, 2018
Quiescence
Nothing exciting to say this week. I just ran out of time this weekend—
Sunday, March 18, 2018
Looking Forward to Pathfinder's Next Iteration
The second edition of Pathfinder has just been announced.
Now, I have an opinion on this, and I’d like to believe it’s an informed opinion, but (like pretty much all my topics), I feel like there’s quite a bit of background to cover before my thoughts make sense. Happily, I’ve already talked about most of it before: for full details of my opinions, you could read my post on post-apocalyptic RPGs (where I cover a bit about the different versions of D&D, up through 3e), and my two-part series on Pathfinder (link to part 2 at the bottom of part 1; this one covers open gaming and the rise of Pathfinder’s first edition). If reading all that seems like too much trouble, I’ll give you the short version:
- What we call D&D today was originally called “Advanced” Dungeons & Dragons. In retrospect, we refer to this as first edition (even though there was a version before it: sort of a proto-D&D), or 1e. It was ... a game. It came out in 1978(ish).
- The second edition of “advanced” D&D came out in 1989, and we call that (again, in retrospect) 2e. I have never heard anyone say that 2e wasn’t better than 1e. 1e was a hot mess of confusing and contradictory rules. 2e cleaned up a huge amount of that (but admittedly not all of it) and added long-demanded subsytems (e.g. “non-weapon proficiencies,” which would become skills in 3e).
- Third edition D&D (no longer “advanced”) came out in 2000, and was called 3e pretty much from the get-go. What we retrespectively rename it is “3.0,” because of what followed. Unlike the 1e to 2e transition, 3e pretty much radically rewrote nearly all the rules. However, the basic shape of the game didn’t change.1 Most significantly, 3e was the version of D&D that introduced us to the OGL (or “Open Gaming License”), a concept based on the open-source software (OSS) movement. Whether 3e is better than 2e or not is more debatable, but I would say a majority (although maybe not a huge one) would say it is.
- In 2003, just 3½ years after 3.0, 3.5e was released (and here’s where people started using the software-style version numbers). There were a number of good reasons to do this, primarily because the lack of public playtesting meant that there were some things in 3e that were just plain broken and really needed to be addressed—
and, if you have to force people to buy all new books anyway, may as well fix as much as possible, right?— but it did force people to buy all new books (if they wanted to keep getting cool new stuff that was compatible with the game they were playing, at least), and therefore this is the first instance I can remember of anyone referring to a new edition as a “cash grab.” 3½ years really is a fairly short amount of time to ask people to reinvest in core rulebooks all over again, but at least most people agree that 3.5 was better than 3.0. Oh, sure: a lot of people hated it and refused to upgrade on principle, but very few tried to argue that it wasn’t better. - In 2008, 4e was released, and it was a radical departure. Now, you may have noted that, in my Pathfinder posts, I described 4e by saying it “sucks.” That was probably too harsh: I plead youth and a certain amount of bitterness.2 Today let’s just say that, while 3e seemed radically different at the time, because it was a complete redesign, 4e was a departure on a whole different scale. It just wasn’t the same game any more (and consequently launched the so-called “edition wars”). And, while some people like the game it was better than actual D&D, I preferred (and still prefer) the original. I’m okay with rewriting and redesiging and throwing out whole chunks and replacing with crazy new ideas, but I still want it to be the same game. Call me anti-progress if you must, but that’s my line and I’m sticking to it. But, regardless of how you feel about whether 4e was better or worse than 3e (and probably they’re so different that “better” and “worse” aren’t even terms that could apply any more), the most significant point is that it wasn’t released under the OGL. They took the open-gaming game and closed it.
- In 2009, the inevitable happened, and the open-gaming game was forked: Pathfinder appeared, keeping the same general engine as 3e (3.5e, really) and just fixing some of the more egregious warty bits. Being disappointed with 4e, I switched to Pathfinder immediately and played it nearly exclusively. Again, I’ve heard few people claim that Pathfinder isn’t better than 3.5e, and comparison to 4e is just as silly as comparing 3e to 4e.
- In 2014, 5e arrived amidst claims that it brought together the best bits of the previous 4 versions ... and, surprisingly, it pretty much delivered. The most common criticism of 5e is that it’s “everybody’s second favorite version of D&D,” but it’s easily my favorite. It’s back to being the same game that 3e was, in my opinion, but once again redesigned from the ground up, and streamlined and simplified to a degree I had previously thought impossible. Not immediately, but gradually, I’ve switched away from Pathfinder over to 5e.3
Yes, this is actually the short version, and I’ve still glossed over quite a few details that I didn’t feel were entirely relevant. Last bit of relevant info: who am I to offer an opinion, and what perspective do I come at it from? Well, I’ve played every edition mentioned above, except for 4e, and I’ve been playing for about three-quarters of my life. I’m a software developer who’s been programming nearly as long as he’s been playing D&D, and whose first serious computer program (at perhaps age 15) was a D&D character generator. While I’m quite literally a graybeard, I do not consider myself a grognard: I love change, and I love updates to my favorite games, and I love it when things get easier to do and I love having more options. And my perspective as a programmer leads me to think about new editions of the game like new versions of a software program: new features aren’t always good just because they’re new, but never upgrading means you’re stuck with outdated features while everyone around you gets the good stuff, and complete rewrites are tricky to get right, but pay big dividends when you do. Also, I believe in open-source. A lot.
Now, all that having been said, what do I think of a new version of Pathfinder, given what little info they’ve released so far? Well, there are a few common (negative) reactions that I’ve seen a lot of that I want to address:
- Many people are referring to it as a “cash grab.” This is so far past ridiculous as to be practically moronic. Every version of D&D—
nay, every version of any tabletop RPG— released after 3.5e has been called a “cash grab” by somebody, and usually a large/loud contingent of somebodies. But look at the timelines up above: 1e to 2e was 11 years, and then 11 more to 3e. No one ever said “cash grab” for any of those. 3.5e came along a mere 3½ years later, though, and the cries of “cash grab” at that point weren’t entirely unjustified. 4e was 4 years after 3.5, but 8 years after 3e, which is still pretty respectable. 5e was 6 years after that, which is getting short again, but I would argue that being sensitive to the fact that many fans were unhappy with 4e— and sensitive to the business argument that Pathfinder was actually beating D&D in sales at that point— makes it okay. On the Pathfinder side, second edition Pathfinder (P2e? 2P?) will arrive next year, a full 10 years after the original, which was, you remember, based on the 3e ruleset, which is another 9 years old on top of that. Updating a 19-year-old ruleset is a “cash grab”? Please. - Some people are saying that Pathfinder built its business model on customers who were afraid of change, and therefore updating the rules is doomed to fail. But this is silly: if we were afraid of change, we’d have stuck with 3e altogether (many did), instead of embracing Pathfinder, which had more than a few radical new concepts. Pathfinder gave us more options and kept play exciting while still simplifying a lot of complex bits—
that’s why we bought it. If they can do that again, we’ll buy it again. - Some people are pointing out that several of the details released so far sound a lot like the changes that D&D introduced in 5e, so therefore Pathfinder 2e is a 5e rip-off, so therefore why not just stick with 5e? The answer to this is two-fold. First, those innovations didn’t actually originate in 5e—
D&D stole some good ideas from other games with a lower profile. If Pathfinder thinks they’re good ideas too (and, why wouldn’t they?), then they too should steal them. To return to my software analogy, two competing pieces of software are often going to end up looking remarkably similar, because they’re both catering to the same customer base. The similarities are irrelevant; we need to focus on the differentiators. Secondly, speaking as someone who more-or-less abandoned Patfhinder for 5e in the first place, I’m hoping they steal as much from 5e as possible ... I actually want it to be more like 5e than what we’ve heard so far. Include all the features that tempted me away and I’m likely to jump right back on board.
So, overall, none of the criticisms are striking home, and I’m pretty damned excited about the possibilities here. Now, whether those possibilities will come to fruition or not is still an open question. I’m not blindly saying that Pathfinder second edition will be great. But I think it could be great.
What will determine whether it succeeds or fails is pretty simple, in my book. It all has to do with why I (eventually) chose 5e over Pathfinder. See, the reason that Pathfinder is better than 3e is that it adds choice. As I’ve mentioned before, I believe that roleplaying is storytelling. More choices for building a character, and more choices when advancing that character, means more flexibility in the kinds of stories I can tell. When I read people saying that you never need more than 4 classes,4 my mind boggles. Are there only 4 kinds of people in the world? What kind of sad, impoverished stories are these people telling? Every character in every story needs to be different from every other character, even if only by a little. Every character needs multiple ways to be unique, to be memorable, to be heroic. We need choices.
Unfortunately, choice brings complexity. And complexity is not always bad, but it certainly can be. If it makes the game harder to play, or harder for new people to learn, or makes it take longer to resolve what seem like simple actions ... all that complexity is no good. When people say a new version is “streamlined,” what they mean is that a lot of that type of complexity has been removed. Pathfinder has a lot of that kind of complexity. Especially as the person who’s most often the GM in my games, I eventually just got burned out on how much effort and math and just plain work it was to manage all the complexity.
D&D 5e is definitely streamlined. Combat is faster, and easier, putting together encounters is easier (and faster), there’s less math all around ... a lot of the complexity has been removed, and (again, especially from the GM perspective) that’s a welcome relief after the vast collection of fiddly bits that make up Pathfinder. 5e has a sort of elegance that’s very compelling.
And yet ...
And yet there’s a reason I liked Pathfinder in the first place. It gave me more choices, and that was good. Unfortunately the choices came with increased complexity, and that was bad. 5e gave me simplicity, and that was good, but it also reduced my choices, and that was bad. I found that I missed all the options for building characters, or building monsters and encounters, or building NPCs such as main villains. All of a sudden it was harder to tell the stories I wanted to tell.
One last digression: I started my (professional) programming career in C. C is what’s known as a “strongly-typed” language: every time you create a new variable, you’re required to say what type it is (integer, floating-point number, string, array, etc). But that can be a giant pain in the ass, especially if you’re pulling in data from outside sources (such as databases5) and you don’t know what the type is. For the last few decades, though, I’ve been programming in Perl, which is called a “weakly-typed” language—
Likewise, in my RPGs, while it may seem like I want both complexity and simplicity, and that those are diametrically opposed, in reality that’s a false choice. I can have both in a single game, as long as each one is in the right area. When I first started to think about it, I thought I wanted simplicity as a GM and complexity as a player. But that’s not it, exactly. What I actually want is simplicity at the table, and complexity away from the table. Building a new character, or advancing my character to the next level ... those are activities that take place away from the table. It doesn’t matter how long it takes (well, not to me, anyway), because it’s not holding up the game. On the other hand, resolving actions such as skill challenges and especially combat needs to be simple, because they are happening in real time, during the game itself. Now, there may be times when it’s desireable to simplify even the complex parts—
Will the second edition of Pathfinder provide this perfect split between complexity and simplicity? I don’t know, and I don’t think anyone else does either, yet. But Pathfinder’s differentiator from D&D has always been more options, and more complexity in those good places, and I don’t see that about to change any time soon. And the tidbits they’ve released about the new version seem to indicate that they’re going to be stealing some of the features from 5e, in particular those that provide 5e’s simplicity in those good places. So it’s at least possible that Pathfinder 2e could end up with the perfect balance. And that would be pretty freaking awesome.
__________
1 Obviously that’s my opinion. Some folks disagreed, and there has been a movement ever since to “get back to” 2e-style play which is commonly referred to as OSR (for “Old School Revival”). The fact that the many OSR D&D clones don’t just use 2e rules straight up lets us know that even they believe 2e had lots of room for improvement; they just didn’t agree with the direction 3e chose. But, honestly, that’s a bit too much background info even for me, and not really necessary for the story. Primarily this footnote exists so nitpickier readers know that I’m aware of OSR and don’t feel a burning need to “correct” me in the comments.
2 The “youth” part, obviously, is a bit tongue-in-cheek: 6½ years ago I was still pretty old. Certainly my kids would tell you I was.
3 The full story of why I like 5e so much will have to wait for its own blog post, I think.
4 Meaning the 4 original classes: fighter, wizard, rogue, and cleric.
5 If you know anything about programming and databases and typing, you might wonder why databases—
Sunday, March 11, 2018
Birthday Weekend: Middle 12
This weekend is the Smaller Animal’s birthday weekend, so there’s not much time for blogging pursuits. The only movie out right now that he wants to see is Early Man, which is the latest Aardman effort. Unfortunately, it seems that the big splash of A Wrinkle in Time has pushed the smaller movie out into the fringes, and almost every place still playing the film in our area is a) not really in our area, meaning it’s a half-an-hour drive or more away, and b) at remarkably silly times, like 9AM. Who is really getting up at 7AM to go watch a movie? Literally the only place playing Early Man in the Los Angeles area any time after noon is the theater in the tourist-trap shopping cluster outside Universal Studios, and we simply didn’t have the time to take out the second mortgage necessary to be able to afford that. So we just ended up renting Coco from Amazon. I actually didn’t want to like that movie—
Food-wise, we’ve done Panda Express and Subway so far (specifically, lots of orange chicken and meatball subs). Oh, and birthday donuts. Still KFC to come for dinner tonight. Gift-wise, there’s a number of videogames, of course, and some Pokémon crystal things to go on some wristband thingy. I don’t know; I’m old.
Anyway, that’s all you get from me this week. Tune in next week for a longer discussion about ... well, whatever I find to meander on about, I suppose.
Sunday, March 4, 2018
Gaming the Grey
A recent article on EN World got me pondering the contrast of black-and-white vs gray in modern fantasy. Because the author (Lew Pulsipher) seems to me to be spot on in many ways ... but also slightly off in some ways.
Now, obviously my position is going to be highly influenced by my philosophy of balance and paradox: surely here is a custom-tailored debate for my outlook. Obviously I must be on the side of gray, right?
But not so fast. Recall what I said quite early in my inaugural Baladocian post:
But what I mean when I speak about “the Baladox” is that I believe in balance and paradox. Not just that I believe that they exist, but that I believe everything in life is ruled by those two principles. That the world is not black and white, but that sometimes it is gray, and sometimes it is both black and white and the same time. And, recursively, sometimes it’s sort of halfway between gray and both black and white at the same time, and then sometimes it’s black and white and gray, all at once.
Now, that may sound sort of hand-wave-y, but it actually applies quite nicely in this situation. What the author (and nearly all the commenters, for that matter) are trying to do is divide the world of fantasy (and/or fantasy roleplaying) up into either black-and-whit
Which is not to say that these two examples don’t lean pretty hard toward one extreme or the other. There’s no denying that the the gray is pretty much background material in the Lord of the Rings, and the black-and-white is just there to shake up the gray and keep it interesting in Game of Thrones. So on the one hand you could claim that I’m merely quibbling over matters of degree. But I think it goes deeper than that. I think that humans, with their inherent need to simplify things, wish that they were faced with a stark, either/or choice in this area. But the fact is, we’re not. Like everything else in life, the choice between black-and-white or gray is not between two poles, but rather a spectrum. You can hew close to one end or the other, or you can stick closer to the middle. It’s entirely up to you.
But I think this debate is oversimplified in another dimension. Because we’re very specifically talking about fantasy here. There are other types of literature out there, and we needn’t make the same choice for every genre. Sometime I feel like people want fantasy (including some offshoots, such as horror or superhero stories) to conform to the level of gray shading that we’re seeing in modern dramas such as House of Cards or Breaking Bad or Sons of Anarchy. There’s been a tendency in this area to take antiheroes to new heights. And, personally, I like i
And fantasy (in addition to horror and superhero literature) is one area where there’s a distinct advantage to black-and-white. A story in which good and evil are clearly delineated leaves no ambiguity about who to root for, and no question about whether the protagonists have “won” at the end. If the evil was defeated, that’s a victory. If not, then hopefully there’s a sequel in the works, because otherwise it’s a bit of a bummer. And, again, there’s nothing wrong with a good tragedy, especially in a modern setting. I shan’t give any direct spoilers for Breaking Bad, but let’s just say that the conclusion of that story was positively Shakespearean. And I loved it. But that’s just not what I want out of fantasy. I want the good guys to win in the end: I’m willing to wait a while for that to happe
Which is not to say that I don’t enjoy Game of Thrones, because I do. I like the show more than the books (blasphemy, I know), because the books are even more tediously, drearily gray, but even the show can get on my nerves sometimes. “Stop freaking fighting each other, you idiots,” I will often say to the screen. “Listen to Jon Snow. He’s the only one with any brains. White walkers are coming to munch on your brains. Morons.” I have a similar love/hate relationship with The Magicians (I’ve watched the first two seasons of the show, and am about three-quarters of the way through the first book). It’s obvious that somebody read Harry Potter and said, man, these kids have way too little sex to be teenagers, and then promptly went off to write their own version. And I’m not saying that’s a bad thing at all: by being a direct contrast to Rowling, Grossman not only provides a completely different take on the vagaries of a magical eduction, but is able to pose many really interesting and profound questions. For instance, in the book especially (and to a lesser extent in the series), the characters wrestle quite often with boredom: if you can provide all your basic needs with the flick of a wand, then what do you actually do all day? It is, in many ways, a meditation on the contrast between those who have to work hard just to feed themselves and those who are wealthy enough to afford leisure time, and then what happens if you have nothing but leisure time. So there are definitely intriguing aspects. But sometimes I find my mind wandering, or I simply throw up my hands, because there’s never any clear concept of who the real enemy is (or, rather, it’s more that, whenever you think you know who the enemy is, you later find out you were wrong ... mostly). To me, this stumbling around, never able to figure out exactly who the bad guys are, is just not that entertaining in a fantasy setting. In other settings, okay. But, to me, fantasy is different.
So, whether we’re talking about books, or movies and television, or roleplaying games, I think the question of black-and-white vs gray is a false choice. In reality, you will end up with both; it’s just a question of which one you will choose to emphasize more than the others. Now, in a roleplaying context, I’ve already done an entire post on choosing a playstyle and, not surprisingly, two of the options were Lord-of-the-Rings-style and Game-of-Thrones-style. (The third choice was Conan-style, which is sort of a variation on black-and-white, where the “good guys” are defined as “you,” and the “bad guys” are defined as “anyone who gets in your way.”) As a GM, I pointed out that it’s important to get your players on the same page; personally, I prefer to let everyone vote on what style they prefer, preferably with lots of discussion. But, as a player, I’m always going to vote for Lord-of-the-Rings-style. I love the epic quest, with clear goals and crystal clarity on who the ultimate bad guys are. A little bit of murkiness on the lower-level baddies can be fu
Sunday, February 25, 2018
Tick Take Three
I just blasted through the entire second half of the first season of the new Amazon series The Tick—
While the Tick is ostensibly a superhero (based on a comic created in 1986 by Ben Edlund), it’s really quite different from other superhero properties. Sure, a lot of superheroes, such as Batman and Spider-Man, have shown up in various movies and televsion shows, with radically different takes on the characters. But in the Tick’s case, it’s less like, say, Conan, where many different authors and filmmakers have different visions for the iconic character. It’s more like Hitchhiker’s Guide to the Galaxy, where every version is a manifestation of the weird brain of its creator, and yet they’re all different. And, somehow, all lovable.
The first series based on The Tick (1994 – 1997) was an animated one, and it had a lot to recommend it. It was insanely surreal (for instance, their version of Aquaman was Sewer Urchin, who lived in the sewers, had a sea urchin helmet, and talked like Rain Man), had wonderfully consistent continuity (e.g. when evil villain Chairface attempts to carve his name into the moon with a giant laser, he is stopped by the Tick and Arthur, but forever after that episode, every time you see the moon on-screen, it has “CHA” on it), and was just plain fun ... if you were into superheroes. It was true to its roots in that it was primarily a spoof of standard superhero stories, and it was excellent at being that, but admittedly was not much beyond it.
The second series (2001) was live-action, and its primary claim to fame was the casting of Patrick Warburton, who is an actual actor who looks like he was drawn by Ben Edlund and brought to life in a mad scientist’s lab. You may have seen Warburton on screen now and then (most receently as the titular Lemony Snicket in the Netflix version of A Series of Unfortunate Events), but mostly you will know him from the many thousands of cartoons and videogames he has done voice work for (e.g. Family Guy, The Emperor’s New Groove, Tak and the Power of Juju, Skylanders, etc ad infinitum), because his voice is large and booming and perfect for the Tick. There will never be any actor better suited to play this character, both visually and aurally. But, aside from that, the 2001 series did just about everything else wrong. The comedy was too broad and campy: it almost seemed like the writers thought they were Eric Idle, elbowing me in the side and saying the words “wink wink” to me through the TV screen. Simple example: the 1994 series’ version of Batman was Die Fledermaus, which is the name of a famous German opera and is German for “the bat.” In the 2001 series, he’s a Latino gentleman named “Batmanuel.” And that should tell you everything you need to know about the level of humor right there.
This new series (technically 2016, since that’s when the pilot came out) is quite a different take. Peter Serafinowicz is still no Patrick Warburton, but he is a remarkably talented fellow, and manages to capture the essential weirdness of the Tick quite nicely. But perhaps the greatest twist in this version is that, in many ways, the Tick is a secondary character in the show that bears his name. This, for the first time, is really Arthur’s story. The mild-mannered accountant who becomes an accidental superhero but refuses to adopt a nom de guerre now has a dark (and terribly interesting) backstory, and a sister, who is neither a superhero, nor a prop to be captured by villains and thus require rescuing. (I think part of the success of superhero stories in the modern age is that they’re finally discovering that the non-superhero “support” characters are far more important to the stories than they’re usually given credit for.) Oh, it’s still wonderfully silly and surreal—
Anyway, this new version of The Tick is wonderful, and weird, and well worth watching. You’ll appreciate it even more if you dig superheroes, as I do, but even outside of that demographic I think it has something to offer. Check it out.