[This is one post in a series about my music mixes. The series list has links to all posts in the series and also definitions of many of the terms I use. You may wish to read the introduction for more background. You may also want to check out the first volume in this multi-volume mix for more info on its theme.
Like all my series, it is not necessarily contiguou
Well, it’s another volume of music to inspire tabletop roleplaying, and yet again we’ve got another long, silly title cobbled together from the track name
But of course we must have differences too. For the first time, I don’t feature a track from the Shards of Eberron album that arguably inspired this whole mix. There’s no Dead Can Dance this time out either, nor any zero-project. Missing too are Epic Soul Factory and Faith and the Muse, and, perhaps most disappointing of all, no Loreena McKennitt. Still, changes also mean new artists, and, to make up for McKennitt’s absence, we have a great piece from violinist Lindsey Stirling. Stirling is one of those musical success stories that are truly inspirational: She asked her parents for violin lessons and dance lessons, but they told her they could only afford one. So she stuck with the violin lessons and taught herself to dance. Then she started developing an act where she danced while playing violin, and everyone told her that no one wanted to see that. So she took her impressive skills to YouTube and proved everyone wrong by amassing 13 million subscribers and over 3 billion views. Stirling’s music is remarkable all on its own, but for the full effect you really have to visit her YouTube channel; you could start with the video for the track I use here, “The Arena.” This track has a bit of the McKennitt flair, but it’s also transcendently Stirling. She has a fondness for fantasy-themed music (such as her Skyrim tribute with Peter Hollens), and I thought “The Arena” fit right in here.
I’ve also found a couple of new soundtracks to mine. Greg Edmonson’s score to Uncharted: Drake’s Fortune, for instance, works well here; franchises such as Indiana Jones, Tomb Raider, and Uncharted have a lot of traipsing around in jungles and ancient temples, which sort of makes them first cousins to D&D-style adventures. Then there’s the Assassin’s Creed franchise, which is even closer to your average D&D campaign. Here I’ve chosen one track from Jesper Kyd’s score for the first installment, and one from Brian Tyler’s for the fourth. Staying on the videogame kick, we’ve got one track from Yuka Kitamura off the Dark Souls III soundtrack and one from Christopher Larkin’s excellent soundtrack for Hollow Knight, and even more Jeremy Soule, this time from his score for Oblivion, the Elder Scrolls game that immediately preceded Skyrim.
As our journey begins this time out, we’re sitting around a campfire with “Geralt of Rivia” telling “Tales Around the Fire”: after a hushed introduction, they start out quite dramatically, but soon lapse into a comfortable rhythm. The next morning we begin traveling, exploring fantastical vistas and “Kismet,” which lead us to a “Night on the Desert,” where spooky things lurk in the darkness. This brings us to a “Crossroads” of conscience, but we forge on into the dark, where mystical things await (“Soft Mystical Fantasy Theme”). We stalk the magic by doing a bit of “Grave Robbing,” and the danger builds to an “Earth Shaker.” Then we’re immediately plunged into “Battle Aribeth.”
In its aftermath, “The Eyes of the Stone Thief” are upon us, leading to some creepy feelings of being watched. But we forge on through the jungle, danger lurking at every turn (“Plane-Wrecked”), and then there’s a sudden “Skirmish,” from which we emerge victorious. Then we must embark on a “Journey Through Anauroch,” which is apparently a romantic, foreign land, but, “In the End,” it is the dramatic bass tones of “Fjölnir” that lead us inevitably to “The Arena.”
After a whirlwind adventure on that field, it’s off to “The High Seas” where we end up “Commanding the Fury” in fierce ship-to-ship combat. We arrive at our destination just in time for a “City Battle”; fleeing from that encounter, we pass through the sinister and eerie “Stranglethorn Vale” where we have a “Premonition” of danger, so it’s off to “Waterdeep, City of Splendors”—
[ Tales Around the Desert Crossroads between Aribeth and Anauroch, over the High Seas, beyond the Druid Grove ]
“Tales Around the Fire” by Chris J Nairn, off The 13th Age Suite [RPG Soundtrack]
“Kismet” by bond, off Born
“Night on the Desert” by Jeremy Soule, off Neverwinter Nights [Videogame Soundtrack]
“Crossroads” by Christopher Larkin, off Hollow Knight [Videogame Soundtrack]
“Soft Mystical Fantasy Theme” by Ian Peter Fisher, off Soundtrack Music
“Grave Robbing” by Greg Edmonson, off Uncharted: Drake's Fortune [Videogame Soundtrack]
“Earth Shaker (Drums)” by audiomachine [Single]
“Battle Aribeth” by Jeremy Soule, off Neverwinter Nights [Videogame Soundtrack]
“The Eyes of the Stone Thief” by Thery Ehrlich, off The 13th Age Suite [RPG Soundtrack]
“Plane-Wrecked” by Greg Edmonson, off Uncharted: Drake's Fortune [Videogame Soundtrack]
“Skirmish” by Midnight Syndicate, off Dungeons & Dragons [RPG Soundtrack]
“Journey Through Anauroch” by Jeremy Soule, off Neverwinter Nights [Videogame Soundtrack]
“In the End” by Eklipse, off A Night in Strings
“Fjölnir” by Adrian von Ziegler, off Fable
“The Arena” by Lindsey Stirling, off Brave Enough
“The High Seas” by Brian Tyler, off Assassin's Creed IV: Black Flag [Videogame Soundtrack]
“Commanding the Fury” by Mikolai Stroinski, off The Witcher 3: Wild Hunt Soundtrack [Videogame Soundtrack]
“City Battle II” by Michael Hoenig, off Baldur's Gate II: Shadows of Amn [Videogame Soundtrack]
“Stranglethorn Vale” by Jason Hayes, off World of Warcraft Soundtrack [Videogame Soundtrack]
“Premonition” by Yuka Kitamura, off Dark Souls III Soundtrack [Videogame Soundtrack]
“Waterdeep, City of Splendors” by Jeremy Soule, off Neverwinter Nights [Videogame Soundtrack]
“City of Jerusalem” by Jesper Kyd, off Assassin's Creed [Videogame Soundtrack]
“Secret Sanctuary” by Nox Arcana, off Winter's Majesty
“Sœurs martiales” by Xcyril, off Coeur Martial [Soundtrack]
“Final Confrontation” by Midnight Syndicate, off Dungeons & Dragons [RPG Soundtrack]
“Bloody Blades” by Jeremy Soule, off The Elder Scrolls IV: Oblivion [Videogame Soundtrack]
“The Druid Grove” by Michael Hoenig, off Baldur's Gate II: Shadows of Amn [Videogame Soundtrack]
“Trost” by Colm McGuinness [Single]
“Reign of the Septims” by Jeremy Soule, off The Elder Scrolls IV: Oblivion [Videogame Soundtrack]
Whew! that’s a lot of tracks. In fact, this is not only our longest volume title so far, but also our longest in terms of number of tracks (though not in terms of total tim
You may recall French composer Xcyril from his two appearances on Phantasma Chorale I and his single track on Paradoxically Sized World VI. Those other tracks were from what I believed to be “soundtrack portfolios”—
And that just leaves us with the two string quartets, both of which are attempting to update that very classical sound with a lot of modern production values. First we have Australia’s bond, who play chamber music infused with a lot of glam, and perform it much like a girl group. Their first album Born has a lot of great tracks on it, but “Kismet” was the one that I thought really gave that feel of traveling through a fantasy landscape. Last but not least, Germany’s Eklipse do chamber music covers of pop songs and dress like über-goths. Their first album, A Night in Strings, has some great covers, including this one, “In the End.” It’s a bit of a challenge to take a Linkin Park song and recontextualize it as a fantasy theme, but Eklipse did most of the work, and I think sandwiching it between Jeremy Soule and Adrian von Ziegler adds a bit as well.
Next time, we’ll take a second look at some indie ladies.
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